<html><head><meta http-equiv="content-type" content="text/html; charset=utf-8"> <style>
	.KEYW {color: #933;}
	.COMM {color: #bbb; font-style: italic;}
	.NUMB {color: #393;}
	.STRN {color: #393;}
	.REGX {color: #339;}
	.line {border-right: 1px dotted #666; color: #666; font-style: normal;}
	</style></head><body><pre><span class='line'>  1</span> <span class="COMM">/*****************************************************************************
<span class='line'>  2</span> * Cal3D 3d character animation library
<span class='line'>  3</span> * Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger
<span class='line'>  4</span> *
<span class='line'>  5</span> * This library is free software; you can redistribute it and/or modify it
<span class='line'>  6</span> * under the terms of the GNU Lesser General Public License as published by
<span class='line'>  7</span> * the Free Software Foundation; either version 2.1 of the License, or (at
<span class='line'>  8</span> * your option) any later version.
<span class='line'>  9</span> *****************************************************************************/</span><span class="WHIT">
<span class='line'> 10</span> 
<span class='line'> 11</span> </span><span class="COMM">/*****************************************************************************
<span class='line'> 12</span> * Cal3DJS Javascript port of Cal3D for WebGL and canvas applications
<span class='line'> 13</span> * by Humu humu2009@gmail.com
<span class='line'> 14</span> * http://code.google.com/p/cal3djs/
<span class='line'> 15</span> *****************************************************************************/</span><span class="WHIT">
<span class='line'> 16</span> 
<span class='line'> 17</span> 
<span class='line'> 18</span> </span><span class="COMM">/**
<span class='line'> 19</span> 	@class CalMesh
<span class='line'> 20</span> */</span><span class="WHIT">
<span class='line'> 21</span> </span><span class="NAME">Cal3D.CalMesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">coreMesh</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 22</span> </span><span class="WHIT">	</span><span class="NAME">this.m_model</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 23</span> </span><span class="WHIT">	</span><span class="NAME">this.m_coreMesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">coreMesh</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 24</span> </span><span class="WHIT">	</span><span class="NAME">this.m_vectorSubmesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="WHIT">
<span class='line'> 25</span> 
<span class='line'> 26</span> </span><span class="WHIT">	</span><span class="COMM">// clone the mesh structure of the core mesh</span><span class="WHIT">
<span class='line'> 27</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">vectorCoreSubmesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">coreMesh.getVectorCoreSubmesh</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 28</span> 
<span class='line'> 29</span> </span><span class="WHIT">	</span><span class="COMM">// get the number of submeshes</span><span class="WHIT">
<span class='line'> 30</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">submeshCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">vectorCoreSubmesh.length</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 31</span> 
<span class='line'> 32</span> </span><span class="WHIT">	</span><span class="COMM">// clone every core submesh</span><span class="WHIT">
<span class='line'> 33</span> </span><span class="WHIT">	</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">submeshId</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">submeshId</span><span class="PUNC">&lt;</span><span class="NAME">submeshCount</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">submeshId</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 34</span> </span><span class="WHIT">		</span><span class="NAME">this.m_vectorSubmesh.push</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalSubmesh</span><span class="PUNC">(</span><span class="NAME">vectorCoreSubmesh</span><span class="PUNC">[</span><span class="NAME">submeshId</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 35</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 36</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 37</span> 
<span class='line'> 38</span> </span><span class="COMM">/**
<span class='line'> 39</span> 	Get the core mesh.&lt;br />
<span class='line'> 40</span> 	This function returns the core mesh on which this mesh instance is based on.
<span class='line'> 41</span> 	@returns {Cal3D.CalCoreMesh} The core mesh.
<span class='line'> 42</span> */</span><span class="WHIT">
<span class='line'> 43</span> </span><span class="NAME">Cal3D.CalMesh.prototype.getCoreMesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 44</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.m_coreMesh</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 45</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 46</span> 
<span class='line'> 47</span> </span><span class="COMM">/**
<span class='line'> 48</span> 	Get a submesh.&lt;br />
<span class='line'> 49</span> 	This function returns the submesh with the given ID.
<span class='line'> 50</span> 	@param {number} submeshId The ID of the submesh.
<span class='line'> 51</span> 	@returns {Cal3D.CalSubmesh} The submesh; null if it does not exist. 
<span class='line'> 52</span> */</span><span class="WHIT">
<span class='line'> 53</span> </span><span class="NAME">Cal3D.CalMesh.prototype.getSubmesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">submeshId</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 54</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">submeshId</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">submeshId</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NAME">this.m_vectorSubmesh.length</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 55</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_HANDLE</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'mesh.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 56</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 57</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 58</span> 
<span class='line'> 59</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.m_vectorSubmesh</span><span class="PUNC">[</span><span class="NAME">submeshId</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 60</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 61</span> 
<span class='line'> 62</span> </span><span class="COMM">/**
<span class='line'> 63</span> 	Get the number of submeshes.&lt;br />
<span class='line'> 64</span> 	This function returns the number of submeshes in the mesh instance.
<span class='line'> 65</span> 	@returns {number} The number of submeshes.
<span class='line'> 66</span> */</span><span class="WHIT">
<span class='line'> 67</span> </span><span class="NAME">Cal3D.CalMesh.prototype.getSubmeshCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 68</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.m_vectorSubmesh.length</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 69</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 70</span> 
<span class='line'> 71</span> </span><span class="COMM">/**
<span class='line'> 72</span> 	Get the submesh list.&lt;br />
<span class='line'> 73</span> 	This function returns the list that contains all submeshes of the mesh instance.
<span class='line'> 74</span> 	@returns {Array} The submesh list.
<span class='line'> 75</span> */</span><span class="WHIT">
<span class='line'> 76</span> </span><span class="NAME">Cal3D.CalMesh.prototype.getVectorSubmesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 77</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.m_vectorSubmesh</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 78</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 79</span> 
<span class='line'> 80</span> </span><span class="COMM">/**
<span class='line'> 81</span> 	Set the current LOD level.&lt;br />
<span class='line'> 82</span> 	This function sets the current LOD level of the mesh instance.
<span class='line'> 83</span> 	@param {number} lodLevel The LOD level in the range [0.0, 1.0].
<span class='line'> 84</span> */</span><span class="WHIT">
<span class='line'> 85</span> </span><span class="NAME">Cal3D.CalMesh.prototype.setLodLevel</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">lodLevel</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 86</span> </span><span class="WHIT">	</span><span class="COMM">// change lod level of each submesh</span><span class="WHIT">
<span class='line'> 87</span> </span><span class="WHIT">	</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">submeshId</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">submeshId</span><span class="PUNC">&lt;</span><span class="NAME">this.m_vectorSubmesh.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">submeshId</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 88</span> </span><span class="WHIT">		</span><span class="COMM">// set the lod level in the submesh</span><span class="WHIT">
<span class='line'> 89</span> </span><span class="WHIT">		</span><span class="NAME">this.m_vectorSubmesh</span><span class="PUNC">[</span><span class="NAME">submeshId</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">setLodLevel</span><span class="PUNC">(</span><span class="NAME">lodLevel</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 90</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 91</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 92</span> 
<span class='line'> 93</span> </span><span class="COMM">/**
<span class='line'> 94</span> 	Set the material set.&lt;br />
<span class='line'> 95</span> 	This function sets the material set of the mesh instance.
<span class='line'> 96</span> 	@param {number} setId The ID of the material set.
<span class='line'> 97</span> */</span><span class="WHIT">
<span class='line'> 98</span> </span><span class="NAME">Cal3D.CalMesh.prototype.setMaterialSet</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">setId</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 99</span> </span><span class="WHIT">	</span><span class="COMM">// change material of each submesh</span><span class="WHIT">
<span class='line'>100</span> </span><span class="WHIT">	</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">submeshId</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">submeshId</span><span class="PUNC">&lt;</span><span class="NAME">this.m_vectorSubmesh.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">submeshId</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>101</span> </span><span class="WHIT">		</span><span class="COMM">// get the core material thread id of the submesh</span><span class="WHIT">
<span class='line'>102</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreMaterialThreadId</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.m_vectorSubmesh</span><span class="PUNC">[</span><span class="NAME">submeshId</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">getCoreSubmesh</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getCoreMaterialThreadId</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>103</span> 
<span class='line'>104</span> </span><span class="WHIT">		</span><span class="COMM">// get the core material id for the given set id in the material thread</span><span class="WHIT">
<span class='line'>105</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreMaterialId</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.m_model.getCoreModel</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getCoreMaterialId</span><span class="PUNC">(</span><span class="NAME">coreMaterialThreadId</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">setId</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>106</span> 
<span class='line'>107</span> </span><span class="WHIT">		</span><span class="COMM">// set the new core material id in the submesh</span><span class="WHIT">
<span class='line'>108</span> </span><span class="WHIT">		</span><span class="NAME">this.m_vectorSubmesh</span><span class="PUNC">[</span><span class="NAME">submeshId</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">setCoreMaterialId</span><span class="PUNC">(</span><span class="NAME">coreMaterialId</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>109</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>110</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>111</span> 
<span class='line'>112</span> </span><span class="COMM">/**
<span class='line'>113</span> 	Set the model.&lt;br />
<span class='line'>114</span> 	This function sets the model to which the mesh instance is attached to.
<span class='line'>115</span> 	@param {Cal3D.CalModel} model The model to which the mesh instance should be attached to.
<span class='line'>116</span> */</span><span class="WHIT">
<span class='line'>117</span> </span><span class="NAME">Cal3D.CalMesh.prototype.setModel</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">model</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>118</span> </span><span class="WHIT">	</span><span class="NAME">this.m_model</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">model</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>119</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>120</span> 
<span class='line'>121</span> </span><span class="COMM">/**
<span class='line'>122</span> 	Disable internal data (and thus spring system).
<span class='line'>123</span> */</span><span class="WHIT">
<span class='line'>124</span> </span><span class="NAME">Cal3D.CalMesh.prototype.disableInternalData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>125</span> </span><span class="WHIT">	</span><span class="COMM">// disable internal data of each submesh</span><span class="WHIT">
<span class='line'>126</span> </span><span class="WHIT">	</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">submeshId</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">submeshId</span><span class="PUNC">&lt;</span><span class="NAME">this.m_vectorSubmesh.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">submeshId</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>127</span> </span><span class="WHIT">		</span><span class="COMM">// disable internal data of the submesh</span><span class="WHIT">
<span class='line'>128</span> </span><span class="WHIT">		</span><span class="NAME">this.m_vectorSubmesh</span><span class="PUNC">[</span><span class="NAME">submeshId</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">disableInternalData</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>129</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>130</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>131</span> </span></pre></body></html>